The dizzying growth of the video game industry continues to alarm cultural Luddites, writes Tom Chatfield for the Prospect, but the critics are trapped in video gaming’s past. They haven't adjusted to the development of social, team-based gaming worlds, treating games “as an odd mix of the slightly menacing and the alien: more like exotic organisms dredged from the deep sea than complex human creations.”
Take, for example, the management and cooperative skills required in a guild raid in World of Warcraft, or Eve Online, where 4,000 players in 22 guilds recently spent the better part of a year building a spaceship. With games increasingly challenging us in creative, “human” ways, a lot of the fears of a population brainwashed by “robotic” entertainment are moot—but will we simply play them too much? (More video games stories.)